This week's article summary is Can Young Children Learn from Educational Apps?
Last summer, I spent a week with my grandkids in Hilton Head. Most of the time they were either on the beach or in the backyard swimming pool. In the early morning and late afternoon they played various card and board games with my wife and me.
What was interesting to me was during the entire week they never asked to watch TV or to use any technology. On the five-hour drive from Atlanta, they had used their iPads, but once they got to the beach, they ignored technology.
Even though my grandkids never asked for technology, we adults occasionally offered them technology as a distraction, so we could have some adult time. (You can only play so much Uno after all.)
What further amazed me was how quickly my grandkids laser focused on whatever app they opened or You Tube video they watched. They were transfixed until we physically yanked the iPads from them.
So, the article below intrigued me. Do younger children (my grandkids are now 8 and 6) learn from technology?
With certain parameters and enhancements, educational apps, including video games, can result in student learning.
The article refers to the Sesame Street ‘video deficit’ effect: kids don’t learn lessons through TV shows, even if they’re ostensibly educational. They need human interaction, dialogue, and explanation to have lessons from TV or educational apps stick and transfer to real life.
So, the lesson for parents and teachers is there is certainly a place for technology to support young children’s learning but nothing as of yet is a substitute for human interaction. (Take that, ChatGPT!)
I’ll remember this article this summer, as I endure never-ending games of Uno with my grandkids rather than tempt them with an iPad!
Joe
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Parents often hear about the dangers of screen time for children, but rarely does there seem to be a distinction among different types of screen time.
In particular, apps on smartphones or touchscreen devices for children seem to be growing in popularity, even among young children.
In fact, research finds that 90% of children aged 2 to 3 years use a touchscreen device and that infants and toddlers on average spend 10 to 45 min per day on touchscreen devices.
Many apps claim to be “educational” and some apps are used as part of the curriculum in elementary school classrooms.
Can young children actually learn from this technology? Are apps more educational than TV shows and movies? And if parents allow their children to engage with apps, which apps are best?
Research broadly finds that young children can learn from interactive apps, but it remains unclear the extent to which this learning is transferable to the real world. A meta-analysis found that most studies involving children five years and younger show an overall positive impact of touchscreen apps on learning.
Another study found that children under 6 years old can learn from interactive apps, particularly in math skills. They also found some evidence that apps may improve phonics skills, teach science facts, and improve executive functioning.
The review failed to find evidence that apps improved social communication skills.
Although we have consistent evidence that young children can learn from apps, it remains unclear the extent to which they can transfer this knowledge to the real world. It is well documented that young children (particularly children under 3) do not learn as well from video as they do from real life interactions and do not transfer learning from video to real life, referred to as the video deficit. However, there is some evidence that children can transfer learning when screen time is more interactive such as Facebook or video chat.
So, research finds that it is possible for children to learn from apps and that engaging in apps with them may enhance the transfer of learning to the real world, but does this mean they can learn from just any app? How can you determine which apps are truly educational?
A recent study evaluated 124 popular “educational” apps and found that 58% of popular apps were “low quality” in terms of how they promote learning.
The researchers evaluated apps based on the following:
- Active learning – whether the app requires critical thinking or intellectual effort versus a simple cause-and-effect
- Engagement in the learning process – whether the interactive features enhance or distract from learning, including whether the app has unnecessary visual and sound effects and distracting ads
- Meaningful learning – how relevant what the child is learning in the app is to the child’s life and existing knowledge
- Social interaction – the extent to which the app encourages children to interact with characters in the app or with their caregivers while engaging with the app
The following apps received the highest scores in terms of promoting learning:
- My Food – Nutrition for Kids
- Daniel Tiger’s Stop & Go Potty
- Toca Life (Neighborhood, School and Hospital)
- LEGO DUPLO Town
- Zoombinis
- Measure That Animal
- Math Shelf
- Know Number Free
- Endless Alphabet
- Letter School
- First Word Sampler
- Word Wall HD
- Pocket Phonics
- Skills Builder Spelling
- Phonic Monster 1
- ABC Touch and Learn
- Bee Sees
- Kindergarten Lite
- Starfall
- Super Why
This research provides the following tips for parents related to apps:
- If possible, wait until your child is at least 3 years old before trying educational apps. Research finds that although children younger than 3 can learn within an app, they may be less likely to apply this knowledge to the real world.
- Engage in apps with your child. Provide some help and assistance without doing the task for them. Help the child to understand the instructions and pay attention to relevant features.
- When engaging with apps together, use a lot of language to help to explain the task to the child. Offer frequent praise and encouragement.
- Choose apps that require the child to think critically rather than simple cause-and-effect, such as an app in which they have to choose the correct answer rather than an app in which they simply press a button and an animation plays.
- Avoid apps with irrelevant or excessive features or advertisements that are not related to the learning process.
- Look for apps that teach children skills that they can easily transfer to real life and that are related to their existing knowledge, such as an app that teaches about letters of the alphabet.
- Choose apps that encourage your child to interact with the characters in the app and/or with you or other caregivers while engaging with the app.
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